However, he's been updating this title a lot and he's adding a lot of features to it. That used to big one of his big selling points Such a shame his games are now less customisable than the terrible wwe 2k games on the pc. I had 70 man rosters did 2 ring 50 man battle royals etc That’s such a shame wrestling revolution 3D was so much better in that sense. You can get a LOT of money from the reward for obeying. Then fire them, and after you get rewarded, hire more. So, you can break the game by giving yourself this event over and over, and you will never have to worry about conquer 32% of the map when you have a RNG lose 8 territories where you drew 20k+ and the AI drew 4k. The game will force your owner to demand you cut the roster to 36-38 size. Increase size limit of roster to 50, let us hit 45 people safely (instead of 36).Įxploit Time: You can ALWAYS hire 42 people. We should get about 50 CAW slots, create 150 new workers for Worker Generation.Ģ. Increase maximum number of wrestlers to 500. The game doesn't care or see a difference.ġ. If you have women on roster, treat them like men and use co-ed matches. Note: If you have a referee who can work a match, stick them in a match. Originally posted by Old School:45? By the time you get 41, you get your owner demanding you to cut your roster size to 36.ģ0 man rumbles mean you have to constantly double up and risk injury/killing wrestlers I want a roster limit mod, to allow us to have more than 45 wrestlers per company and the ability to change the name of belts etc Has any kids (apart from audio) actually been released? Where can I find them? Now this version is running on Unity and everything is compressed. Originally posted by ZeornWarlock:In former games, it was just plain easy to mod textures into the games since they didn't have compressed files. In any case, going back to the main subject, until he allows us to directly replace and or let us replace/add more textures slots and or modify/add 3d models and animations in an open way, the modding will take a while before something gets moving. (That being said now that I think about it, his eyes are now part of the face, maybe that's why!?! The eyes were detached in previous versions.) Just using grey scale images for faces/body/arms/legs and most outfits would be much smarter and it would save space (Especially with png layers now!), his color slider system can pretty much create any color, so IMO the 3 tone skin thing makes no sense design wise. I still don't understand why he's using that triple skin tone system however. His new layers system is much, much better than before too. Wrestling Empire Real Life Mod Released LINK IN DESCRIPTION WebWrestling MPire Remix (2011) This special remixed version. You can still mod it with 3rd party apps, but it's a lot more work doing it that way and it's just tedious to be honest, which is ironic because the way textures work now with pngs, (He got rid of jpgs) it's much less of a hassle to texture everything. exe file from a shady site.In former games, it was just plain easy to mod textures into the games since they didn't have compressed files. Not only that, as you know, the workshop syncs updates to all subscribers, so for big mod makers like me, I can make incremental changes without forcing people to download a big. The Workshop could finally put a stop to that. If wrestling games with blood, limb loss, bombs, guns and a 2D Crowd is too extreme for wrestlin. We've had to make do with our own websites and using cheap filehosts to share mods among forums. Things get pretty extreme here compared to the MDickie Show. Thunderstore is a mod database and API for downloading mods. The workshop will be the culmination of 15 years of MDickie modding. Aki sound effects and graphics from older mdickie games like Mpire. Sadly the rosters do not work like Fire Pro, so unless Mat's new engine can support ADDING characters, we may be stuck with just editing existing rosters. If MDickie can do this also for edits, and arena/game textures it will be amazing. I really hope Mat can figure out the workshop, it has already been 1 day for Fire Pro and there are already 800 edits on the workshop. It will be a matter of digging into the folders on the day of release and seeing what can be changed. I am currently working on a HD pack like I did for Mpire Remix. Not so sure about other game elements, but fingers crossed all graphics, sounds and models can be tweaked to some degree. I have spoken to Mat about this, and the texture exchange will still be how it's done.
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